Los Angeles Organization of Ultimate Teams

Teams and Special Abilities

Here’s a list of all teams with their colors and special abilities.

You can jump immediately to a color by clicking on it.

BlackCarolinaCharcoalGoldGreenMaroonNavyOrangePinkPurpleRedRoyalSandSilverTexasWhite

Odd Job

Odd Job

Color: BLACK
Character: Odd Job
From: Goldfinger of the James Bond film series
Special Ability: Hat Throwing
Duration: one point

Odd Job was an assassin and henchman for Goldfinger, and has a razor-edged bowler hat that he used to killed people. For one point, Black is allowed Hat D’s from players on the field, and their sideline Hat D’s are also allowed.  None of the other St. Pat’s Hat hat D rules will apply though.  You don’t need to have your hat on your head when you’re on offense.  At the conclusion of the point, normal rules go back into effect.

Copycat

Copycat

Color: CAROLINA BLUE
Character: Copycat
From: X-Men comics
Special Ability: Power Mimicry
Duration: depends

Copycat went back and forth between good and evil.  She’s conflicted.  Her power is metamorphosis which enables her to replicate the powers of any other character.  When Carolina plays any other team, they mimic the power that their opponent has.  So their power will last for one point or one-time-only depending on the power of their opponent.  This could create some interesting scenarios, and I’m dying to find out how it plays out.

Darth Sidious

Darth Sidious

Color: CHARCOAL
Character: Darth Sidious
From: Multiple films in the Star Wars universe
Special Ability: Conversion to the Dark Side
Duration: one point

Darth Sidious famously turned Anakin Skywalker from a Jedi over to the Dark Side when he became Darth Vader.  They even made three films about the conversion.  But for Charcoal, they will only get to use the power for one point.  They will be able to select one player from any other team, or anywhere in the world, to play with them for a point.  So they could bring AJ if they wanted, or some out-of-town player who wants to go out to Balboa to play a point.  But most likely, they’ll end up grabbing a player from the other field.

Professor Zoom

Professor Zoom

Color: GOLD
Character: Professor Zoom
From: The Flash comics
Special Ability: Running
Duration: one offensive possession

He’s billed as the Reverse Flash.  But really, the only thing reverse is the colors.  Because Reverse Flash should actually be super slow.  Anyway, Gold has the ability for one single offensive possession for all players on their team to run with the disc after catching it until touched with one hand by an opponent.  They can even run into the end zone for the score.  Teammates cannot block for the runner.  That would be a pick.  The power must be declared before the pull.  And as soon as there’s a turnover, the power is off for the rest of the game.  If the pull lands out of bounds, a Gold player can enter the field of play proper, check the disc, and begin running from that spot.  They can also run and throw if not touched.  Note: this is a change in the original Week One use of the power where only the person who receives the pull can run until touched.  That proved to be too weak a power.

Poison Ivy

Poison Ivy

Color: GREEN
Character: Poison Ivy
From: Batman comics
Special Ability: Grass Control
Duration: one-time-only

Poison Ivy, a very popular Halloween costume for women, has several powers, including mind control with plant toxins.  But she also has the ability to control plant life.  Green will have a one-time-only chance to pick up a turnover off the grass within three seconds of it hitting the ground.  Any player on Green can pick up the disc, except the thrower (unless it was D’d by an opponent, and then the thrower could pick it up, in the same way you could catch your own pass if it’s D’d.)  This ability can also occur in the end zone for a score.  But the turnover must have fallen into the end zone.  You can’t be standing in the end zone, and pick up a turnover that’s just outside the end zone and get the score.

Pinky

Pinky

Color: HOT PINK
Character: Pinky
From: Pinky and the Brain
Special Ability: Telekinesis
Duration: one-time-only

Pinky is only a villain because he pals around with the Brain, who’s sole mission is to take over the world.  Otherwise, it seems incredibly unlikely Pinky would’ve gone into villainry on his own.  But… accessory to a crime is still a crime.  Although it’s never been explicitly stated on the show, Pinky often shows telekinetic abilities to move objects and himself.  So Pink’s ability is the Center Reset.  Any player on Pink, no matter where they have the disc on the field may reset the disc to the mid-point on the field where they have advanced the disc, and the count resets to zero.  Best used when trapped on the line and the stall is at 8.  They can only use this one time only.

Time Trapper

Time Trapper

Color: MAROON
Character: Time Trapper
From: Wonder Woman comics
Special Ability: Turn Back Time
Duration: one point

Time Trapper comes from way in the future and decided he wanted to get rid of all superheroes throughout the course of time.  That is some serious ambition.  His ability to manipulate time is pretty cool and makes him kind of invincible.  Maroon will get the chance to force their opponent to score twice to count their score for one point.  As soon as the opponent scores, Maroon can declare double score, and their opponent gets the disc in the center of the field and must score again without a turnover to count it.  If there’s a turnover before the opponent can double score, the power resets.  To clarify, the person who caught the disc for the initial score must become the thrower in the center of the field.  The defense gets the chance to set up after the offense is set (like after a time-out) for the double score.

Clarence Boddicker

Clarence Boddicker

Color: NAVY BLUE
Character: Clarence Boddicker
From: The original 1980’S Robocop film
Special Ability: Shoots Hands
Duration: one point

If you only saw the updated crappy Robocop, just know the original was way better, and Red from “That 70’s Show” played the main villain Clarence Boddicker, who shoots off Murphy’s hand and then says “well, give the man a hand” before killing him, and thus leading Murphy to become Robocop.  Before one point begins, Navy Blue can require their opponents to only throw with their off hand.  If an opponent throws with their dominant hand, it’s an immediate turnover.  As soon as the point is completed, normal rules return.  Note: if an ambidextrous player happens to join the league mid-season (like Lewis Mauk, who is actually ambidextrous), he would have to alternate hands on each throw.

Vector

Vector

Color: ORANGE
Character: Vector
From: Despicable Me animated film
Special Ability: Shrink Ray
Duration: one point

Vector and Gru are arch nemeses who both are master thieves, only Vector is a lot better at it, and he manages to steal a Shrink Ray from Gru.  After several failed attempts, Gru finally gets it back, but only with the help of three orphan girls, and lots of little yellow minions.  The best part about Dot getting this team is because Dot’s college nickname was Vector.  Orange has the ability to shrink the end zone that their opponent is attacking for one point.  Instead of 40 x 20, the end zone can be shrunk to 40 x 5.  A very thin strip to score in.

Count von Count

Count von Count

Color: PURPLE
Character: Count von Count
From: Sesame Street
Special Ability: Addition
Duration: one point

Although the Count became a very friendly character, the original 1970’s version was much more evil and would hypnotize people.  And he had a maniacal laugh to go with it.  But the Count loved nothing more than counting.  So Purple’s ability is to add one to the current point.  When they start on the line, they declare that this point is worth two, and only they can get the two points.  Their opponent may still score the point, but only gets one point.  Note: if Copycat plays the Count, Copycat can add one more point to the same point Purple has added onto.  In that case, Carolina Blue would be playing for 3 points, and Purple would be playing for 2.  But in that scenario Carolina Blue would likely start on defense, so it’s a risk.

Azazel

Azazel

Color: RED
Character: Azazel
From: X-Men comics
Special Ability: Teleportation
Duration: one-time-only

Azazel, who looks a lot like a demon, has the ability to teleport himself and others.  He does this by temporarily moving into another dimension, and then returns back to this dimension in another location.  Red’s power is that in the middle of a point, they have a one-time-only power to send one player off the field at any spot, and a teammate can join in the point at another spot on the field.  The new player must wait until the departing player is completely off the field before coming in, otherwise it’s a violation.  The new player must be the same gender as the departing player.  They do not have to announce this.  The new player just enters the field and then play resumes as normal.

Alpha Mimic

Alpha Mimic

Color: ROYAL BLUE
Character: Alpha Mimic
From: Edge of Tomorrow movie
Special Ability: Time Shift
Duration: one point

In Edge of Tomorrow, Tom Cruise battles an alien race that can reset the day.  This was basically Groundhog Day with aliens.  The Alpha Mimic’s carry the blood that allows this to happen.  As Tom Cruise gains the power inadvertantly when he gets sprayed with its blood.  Royal Blue’s power is they can change the stall count to 5 when their opponents’ have the disc, and to 15 when they have the disc.  They must declare this before the point begins.  When the point ends, play resumes as normal.

Calvin

Calvin

Color: SAND
Character: Calvin
From: Calvin and Hobbes comic strip
Special Ability: Transmogrification
Duration: one point

You could argue that Calvin technically isn’t a villain.  But he’s definitely a little scamp.  He’s often trying to pull the wool over his parent’s eyes.  And he has a box that he calls the Transmogrifier, that when he goes into it he comes out as another object or animal.  This is my favorite of all the powers, because it has the potential for the most creativity.  Prior to the pull of one point in the game, either on offense or defense (it remains to be seen which will be the smarter decision) Sand can replace the disc with any flat plastic round object of their choosing (like a Tupperware lid, for example).  The three criteria (flat, plastic, round) must be adhered to, but anything that fits that mold is acceptable to use, no matter the size.  At the conclusion of the point, play resumes as normal.

T-1000

T-1000

Color: SILVER
Character: T-1000
From: The Terminator 2: Judgement Day
Special Ability: Termination
Duration: one point

When this film was released, nobody knew what CGI was.  So when the T-1000 turns out to be made of liquid metal, and they showed that on the big screen, people went freakin’ nuts.  I think it was Newsweek or Time that ran a cover story called “How Did They Do That?”  Let’s just say it was pretty groundbreaking.  Silver’s ability is to terminate one player on the other team for one point.  They get to pick which player on the line they want to terminate, and their opponent has to play down one player for the point.  At the conclusion of the point, play resumes as normal.  Note: even though Summer League has a rule that you can substitute up to two players through a time-out, the team has loses the player cannot bring them back in during the time-out to replace someone.  They’re terminated for the entire point.  Also, if the team is ALREADY playing with only 6 players because they don’t have enough people, they would have to play one point with only 5 players.

Dark Phoenix

Dark Phoenix

Color: TEXAS ORANGE
Character: Dark Phoenix
From: X-Men comics
Special Ability: Mind Control
Duration: one-time-only

Jean Grey was a good guy in the X-Men world, until she was killed and rose from the ashes as the villainous Dark Phoenix.  (Although, in the new film X-Men: Apocalypse, she doesn’t die to become Dark Phoenix, and she doesn’t turn evil either.  So I don’t know what was going on there.)  She’s one of the most powerful X-Men ever.  And she has telepathic powers.  So Texas has the ability to force their opponents to pull the disc to them after they score.  Meaning that when Texas scores a point, they can force their opponent to pull to them once in the game.  This can even happen at the mirror half if they like.  (Note, because this came up.  When Dark Phoenix forces you to pull to them, they can change the gender ratio, as they are now on offense.)

Danzo Shimura

Danzo Shimura

Color: WHITE
Character: Danzo Shimura
From: Naruto, a Japanese manga series
Special Ability: Reverser
Duration: one-time-only

This is the only one I’d never heard of in my life before Don Macatangay told me about it.  Danzo is not so much a villain, since his intentions were usually for the betterment of his people, but he often performed unsanctioned actions.  He had a technique called Reverse Four Symbols Sealing, which is too complicated to explain here.  Let’s just say White’s reversal power comes from this.  One-time-only, White can reverse any foul or violation call that their opponent makes.  OR, they can reverse a contested call from their opponent.  Because this power has the chance to be misused unfairly, the team that has this power is encouraged to keep Spirit of the Game in mind whenever they use it.  Don’t foul people on purpose to overturn the call.