Fall 2018Beach Co-ed Rules 2018

Co-ed 4-4

Santa Monica Laws, no alcohol, smoking or dogs allowed on the beach.

Keep the beach clean – we have a great beach, but let’s keep it that way – pick up your trash.

Lifeguards will be on duty nearby in case of emergency. Bathrooms are open as well (don’t pee in the sand, sounds gross, but some people feel the need to do it – don’t).

We are under BULA modified rules.

All games are 2M/2F. If only one woman is present, you must play 2M/1F, there is no 3/1 option. Same goes for being short on guys.

Players must play at least four games to be eligible to play in the tournament. If you, or someone on your team has a friend coming to town and you want them to play for just one week, that person should be on your original roster. If a team is caught/reported to have played with non-rostered players, they will forfeit those games.

New as of 2016 for A division Teams:

1) New teams have a cap of 14 players (we strongly suggest fewer).

2) Current existing teams may exceed the cap.  But with the caveat that no new players may be added to the team now, or in the future, until the total number of players falls below the cap.

We have rosters from last year, and will be comparing them.

3) Players in the A division must play in at least 4 games, to be eligible to play in the tourney.

Final rosters are due before the 2nd weekend of games.

A team must compete in more than half of the games played to be eligible to play in the tournament.  Games cancelled by the TD will not be factored.

2 games every Sunday, to 13, win by 2, cap goes on at 12-12/Hard cap at 15 (time limit may be set as needed by the TDs discretion, but assume there isn’t one).

One timeout per half plus a floater. Timeouts may not be taken during the cap.

You can not sub players during a timeout.

* Out of timeouts isn’t always a turnover. If a thrower attempts to call a time out with none remaining (or during a hard or soft cap), play stops. The marker shall add two (2) seconds to the stall count before restarting play with a check. If this results in a stall count of six (6) or above, this is a stall-out, and a turnover. If there is no stall count, the defense may begin the stall count coming in ’stalling three.’

First game starts at 10AM. Team must be assembled by 10:15 and playing by 10:30. At 10:30, a non-assembled team, consisting of less than 3 players, including at least one player of each gender, will be assessed 1 point and 1 additional point every 5 minutes thereafter. So you might as well play shorthanded.

No intentional foot blocks. Foot is considered to be below the knee. If you lay out and eat sand, that’s your fault, but we don’t want you to kick it into other peoples faces. Any attempted/successful foot block by the person marking the disc is a foul. Any attempted/successful foot blocks by the defense not marking the disc resulting in a turnover go back to the thrower. Completed passes may continue to be played. Accidental foot blocks are ok (if the disc hits you in the leg from behind/when you’re not looking/if you lay out head first and go too far). If you are running and the disc happens to hit you in the foot, that’s ok.

Callahan goals are good. No, they’re great.

The stall is to 6.

PICKS = Valid picks must be within 3 yards.
We using 11th Edition UPA rule. If it didn’t affect the play, the disc stays.

Two-point goals are in effect for any end zone to end zone throw cross gender.

If the disc goes out of bounds and you walk it up to the end zone line, a two pointer may be thrown (it is ok if you pivot over the line on this throw). After the first attempted pass, the goal line becomes part of the playing field proper and the disc must be completely in the end zone (behind the goal line completely) for a two pointer to be thrown.

Play the disc where it lies. If the pull is short of the end zone (in the playing field proper) you must play it from there. You can’t put your feet in the end zone, and reach out to pick it up. People have tried this, and claim a two pointer. Sorry folks – play it where it lies.

In an effort to keep things moving, we ask that you only take 10 to 15 minutes between games. We realize some games may end before others, so it’s 10 to 15 minutes after the second team finishes.

Every game will start with a lag to determine who pulls. One player from each team throws from the back line and tries to get closest to the back line on the other end of the field. Closest to the line without touching or going over. Inbounds beats out of bounds.

Pulls must be inverted – over 90 degrees at some point. If the pull is not inverted, a re-pull may be requested. If the pull is dropped closer to the end zone of the receiving team than the brick mark, then it is to be played from the brick mark. If it occurs further away, then it is played from where it occurs.

The playing field proper is the playing field excluding the end zones. The goal lines are part of the proper (not a goal). The perimeter lines (sideline and end lines) are out of bounds. A catch made straddling the line is considered out.

* New as of 2017 *  When playing on a field with lines, the lines are out.  Dragging the line is not allowed.

The field of play is a rectangular area with the dimensions of 50 yards overall length by 30 yards wide. Each end zone is 8 yards deep. [That makes the playing field 34 yards long]

The brick is 8 yards

A pull that lands out of bounds may be played from the brick mark or the closest spot on the field (including the goal line, allowing for a two point attempt). The brick is 8 yards. If the pull lands in bounds and slides out of bounds, it must be played from the closest spot on the field proper. There is no middle call. You can put the disc into play at the brick mark or at the sideline. If you catch it out of bound you must play it on the sideline closest to where it went out.

A game may be rescheduled in advance of the day it is supposed to be played if a team knows they will not have enough players.  A game may not be rescheduled the day that it is schedule to be played on due to lack of players in attendance.  It is the responsibility of the captains to find a suitable time to play a rescheduled game.  A team that requests the rescheduling will forfeit the game if the game is not rescheduled.

A game must be 4-4 Ultimate, played on the sand, following the rules stated above.  One game counts as one game.  A TD may not be present during rescheduled games.

Games have been and may be cancelled due to high winds or hazardous air quality. This is usually a day of decision. We will make every effort to play, including in the rain.

In the event that the TD is not at the fields, an interim TD may be assigned and will have the final say in any and all matters. Please respect their decisions.

These rules may be modified by the TDs as seen necessary.

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