Santa Monica Laws states NO alcohol, smoking or dogs allowed on the beach, and PLEASE keep the beach clean.
Lifeguards will be on duty nearby in case of emergency. Bathrooms are open as well.
Fall Beach League is 4v4 with 2M/2F on the field at a time. There is no 3/1 option. If only one person of a gender is present, you must play 2M/1F or 1M/2F.
First game starts at 10:00 AM. Team must be playing by 10:15 AM. At 10:15, a non-assembled team, consisting of less than 3 players, including at least one female, will be assessed 1 point and 1 additional point every 5 minutes thereafter. So you might as well play with 3.
2 games to 13 every Sunday, win by 2, cap goes on at 12-12/hard cap at 15 (time limit may be set as needed by the LDs discretion, but assume there isn’t one).
For FBL we will use “dynamic scheduling” meaning teams will play according to their performance, and the schedule will be released as the season progresses. Initial schedules will be released for the first 2 weeks. Later schedules will be given every two weeks after teams have been reranked. You are likely to play the same team more than once during the season.
We are under the most current USAU Ultimate rules with modified beach rules.
Stall to 6; and the brick is 8 yards.
No intentional foot blocks. Foot is considered to be below the knee. If you lay out and eat sand, that’s your fault, but we don’t want you to kick it into other peoples faces. Any attempted/successful foot block by the person marking the disc is a foul. Any attempted/successful foot blocks by the defense not marking the disc resulting in a turnover go back to the thrower. Completed passes may continue to be played. Accidental foot blocks are ok (if the disc hits you in the leg from behind/when you’re not looking/if you lay out head first and go too far). If you are running and the disc happens to hit you in the foot, that’s ok.
PICKS = Valid picks must be within 3 yards. If it didn’t affect the play, the disc stays.
Every game will start with a lag to determine who pulls. One player from each team throws from the back line and tries to get closest to the back line on the other end of the field. Closest to the line without touching or going over. Inbounds beats out of bounds.
Pulls must be inverted – over 90 degrees at some point. If the pull is not inverted, a re-pull may be requested. If the pull is dropped closer to the end zone of the receiving team than the brick mark, then it is to be played from the brick mark. If it occurs further away, then it is played from where it occurs.
A pull that lands out of bounds may be played from the brick mark or the closest spot on the field (including the goal line, allowing for a two-point attempt). The brick is 8 yards. If the pull lands in bounds and slides out of bounds, it must be played from the closest spot on the field proper. There is no middle call. You can put the disc into play at the brick mark or at the sideline. If you catch it out of bounds, you must play it on the sideline closest to where it went out.
The playing field proper is the playing field excluding the end zones. The goal lines are part of the proper (not a goal). The perimeter lines (sideline and end lines) are out of bounds. A catch made straddling the line is considered out.
The field of play is a rectangular area with the dimensions of 50 yards overall length by 30 yards wide. Each end zone is 8 yards deep. That makes the playing field proper 34 yards long.
Rosters, Player Caps and Eligibility: Final rosters are due before the 2nd weekend of games.
A Division – 16 player cap with gender balance must be within 2 (ex. 9 men and 7 women, or vice versa). Players in the A division must play in at least 6 games or 3 weekends, to be eligible to play in the tourney.
B Division – No player cap. Players in the B division must play in at least 2 games to be eligible to play in the tourney.
If you, or someone on your team has a friend coming to town and you want them to play for just one week, that person should be on your original roster. If a team is caught/reported to have played with non-rostered players, they will forfeit those games.
A team must compete in more than half of the games played to be eligible to play in the tournament. Games canceled by the LD will not be factored.
Timeouts: One timeout per half plus a floater. Timeouts may not be taken during the cap.
You cannot sub players during a timeout.
Out of timeouts isn’t always a turnover. If a thrower attempts to call a timeout with none remaining (or during a hard or soft cap), play stops. The marker shall add two (2) seconds to the stall count before restarting play with a check. If this results in a stall count of six (6) or above, this is a stall-out, and a turnover. If there is no stall count, the defense may begin the stall count coming in ’stalling three.’
Two Pointers: THESE CAN ONLY HAPPEN ONCE A HALF PER TEAM (CHANGE FROM PREVIOUS YEARS)
Two-point goals are in effect for any endzone to endzone throw cross gender. If the disc goes out of bounds and you walk it up to the end zone line, a two pointer may be thrown (it is ok if you pivot over the line on this throw). After the first attempted pass, the goal line becomes part of the playing field proper and the disc must be completely in the end zone (behind the goal line completely) for a two pointer to be thrown.
Play the disc where it lies. If the pull is short of the end zone (in the playing field proper) you must play it from there. You can’t put your feet in the end zone and reach out to pick it up. People have tried this and claim a two pointer. Sorry folks – play it where it lies.
NEW OPTIONAL TWO POINTER RULE TO TRY IF BOTH CAPTAINS AGREE (replaces current two pointer for that game)
If a player attempts to catch the pull one handed while it is in the air and succeeds, that point becomes eligible for being a two pointer. If they drop the attempted one handed catch on the pull, the disc is not a turnover but is taken at the back corner of the endzone closest to the player. For the two pointer to count, everyone on the team must have a catch before the disc is scored and they cannot turn the disc over. If they do, play resumes as normal and the point is only worth one. They may re-attempt a two pointer again that half until they succeed at which point no more two pointers shall be allowed in the half for that team.
Rescheduling Games: A game may be rescheduled in advance of the day it is supposed to be played if a team knows they will not have enough players. A team requesting to reschedule must contact the opposing team captain(s) AND copy the LD by 11:59pm on the Wednesday before the game is supposed to be played. It is the responsibility of the captains to find a suitable time to play a rescheduled game. A team that requests the rescheduling will forfeit the game if the game is not rescheduled. It is preferred and outright courteous to reach out a week in advance.
Weather: Games have been and may be canceled due to high winds or hazardous air quality. This is usually a day of decision. We will make every effort to play, including in the rain.
The LD does not have to be present for games to occur. In the event that the LD is not at the fields, an interim LD may be assigned and will have the final say in any and all matters. Please respect their decisions.
These rules may be modified by the LDs as seen necessary.